The most ordinary role in the game, the good old villager. They don't want nothing do to with all this supernatural stuff, and just want to live their lives in peace.
Abilities:
his role has no special abilities.
Goal:
Hang all the werewolves in town.
The antagonist of the game, the hungry werewolves looking to devour every last villager in town.
Abilities:
Every night together with the other werewolves you can vote to kill one town member.
You can secretly talk with the other werewolves at night.
Goal:
Kill all the non-werewolves in town.
The seer is a mysterious person with the unique power to recognize someone's true identity, even through all the lies.
Abilities:
Every night you may check another town member's true identity.
Goal:
Hang all the werewolves in town.
The town has always suspected someone practicing magic, but could never find out who. The witch, however, has been deciding about life and death forever.
Abilities:
Each dawn will be told who has been eaten by the werewolves, and once per game you can save this person.
Once per game you can poison someone at your own wish.
Goal:
Hang all the werewolves in town.
The villagers just want to live their own lives, but according to cupid, that was all a little too boring. Cupid decided it was time for some lovely new feelings in this town.
Abilities:
One night you can make two players fall in love.
The two loved ones cannot vote against each other, and must try to survive together at all costs. When one of them dies however, the other one also dies.
You can not make players fall in love with themselves.
Goal:
Hang all the werewolves in town.
The werewolves aren't the only law-breaking members in town. However not killing his victims, the thief is not someone the villagers would like to cross paths with.
Abilities:
During dusk you can choose someone and take their role, and remain this role with all the abilities until death.
The person who's role you steal will become the new thief.
Goal:
Hang all the werewolves in town.
Another role that did not prefer the simple life of a villager, instead looking for more nightly adventures.
Abilities:
Every night you can choose another player to sleep with that night.
While sleeping with someone else, you cannot be harmed at your own house.
When the person you are sleeping with is attacked, you will die too.
Goal:
Hang all the werewolves in town.
Armed with his hunting rifle, the hunter doesn't take getting attacked lightly, and will fire back.
Abilities:
After being attacked, you can just survive to the next sunrise or sunset. In these final moments you can fire one last shot with your rifle.
The person you shoot will be fatally wounded, and die in half a day.
Goal:
Hang all the werewolves in town.
The town has always had the idea that there were more villagers than there were houses. The source of this mystery; the actor.
Abilities:
Each twilight you will be offered a selection of roles you can take on for that night.
When taking on another role, you can perform actions as if you had that role, and others will also see you that way.
As the night ends you will lose your role and be a normal villager until you take on a new role.
Goal:
Hang all the werewolves in town.
In the midst of all the chaos and murder going on in town, all the angel wants is to leave this doomed place.
Abilities:
This role has no special abilities, other than wanting to die as soon as possible.
Goal:
Die before the first sunrise.
They might be big, but their hearts are bigger. Preferring to cuddle rather than fight, the bear is always on the lookout, always the first to warn of danger.
Abilities:
When you wake up next to a werewolf, the town will hear you growl.
Goal:
Hang all the werewolves in town.
As if a pack of werewolves wasn't the worst thing to happen to the town, there is one thing the villagers fear even more.
Abilities:
Every night together with the other werewolves you can vote to kill one town member.
Every other night, you can go out alone to eat a second victim.
You can secretly talk with the other werewolves at night.
Goal:
Kill all the non-werewolves in town.
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Goal:
Not die.
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Even though he's a bit of a strange guy, he has a heart of gold, or whatever strange substance he would replace that with. The healer might be laughed at by others, but his alternative healing methods do work.
Abilities:
Every night you can use your healing capabilities to prevent some from dying after being attacked by werewolves
You can only heal yourself once per game.
Goal:
Hang all the werewolves in town.
VACCINES CAUSE AUTISM!!
Abilities:
One night you may disturb some other villagers with your stupidity.
Up to 25% of neighbouring players can be terrified at once.
All affected town members will go insane, and can no longer contribute in voting.
Goal:
Hang all the werewolves in town.
Whether a hanging ends in tears or celebration, no-one is ever in the mood to clean up the mess. This maid always has to be the one to clean it up, but sometimes she takes more than just the body...
Abilities:
One sunset, when the town has just lynched someone, you can decide to clean up the mess yourself, and in doing so, take on the role of the lynched victim.
The role of the victim will not be announced to the public, but your cleanup will be.
Goal:
Hang all the werewolves in town.
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A monster older than the town of Waldwick, dormant in the deepest caverns. When werewolves dwindle, the monster awakens once more...
Abilities:
Every night together with the other werewolves you can vote to kill one town member.
Once, you may decide to mutate the chosen victim instead.
The victim then mutates into a werewolf, while retaining any prior abilities.
You can secretly talk with the other werewolves at night.
Goal:
Kill all the non-werewolves in town.
He's getting old, and his most glorious days have faded. The rusty knight however, will not put his trusty sword down yet.
Abilities:
When you are attacked by werewolves you will injure one of the werewolves.
The first werewolf alphabetically ordered after you will die that night.
Goal:
Hang all the werewolves in town.
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Goal:
Make everyone else die.
As a kid he always liked playing in the woods, at night, during full moon. Though he is no werewolf, he appears to be the only one not afraid of them.
Abilities:
One night you can select a target.
When your selected target dies you will become a werewolf.
Goal:
Hang all the werewolves in town.
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A realistic timeset, where one day in the game is one day in real life.
19:00 - Twilight
20:00 - Dusk
09:00 - Night
10:00 - Dawn
11:00 - Sunrise
14:00 - Elections
17:00 - Lynching
18:00 - Sunset
Cycle time: 24 hours
A timeset for those morning people, where one day in the game is one day in real life.
17:00 - Twilight
18:00 - Dusk
07:00 - Night
08:00 - Dawn
09:00 - Sunrise
12:00 - Elections
15:00 - Lynching
16:00 - Sunset
Cycle time: 24 hours
A timeset for those who don't like mornings, where one day in the game is one day in real life.
21:00 - Twilight
22:00 - Dusk
12:00 - Night
13:00 - Dawn
14:00 - Sunrise
16:00 - Elections
19:00 - Lynching
20:00 - Sunset
Cycle time: 24 hours
A dynamic timeset, play as if you would in real life, with short time limits.
Twilight - 30 seconds
Dusk - 30 seconds
Night - 1 minute and 30 seconds
Dawn - 30 seconds
Sunrise - 30 seconds
Elections - 2 minutes
Lynching - 2 minutes and 30 seconds
Sunset - 30 seconds
Maximum day length: 8 minutes and 30 seconds
A dynamic timeset, play as if you would in real life, with medium time limits.
Twilight - 1 minute
Dusk - 1 minute
Night - 3 minutes
Dawn - 1 minute
Sunrise - 1 minute
Elections - 4 minutes
Lynching - 5 minutes
Sunset - 1 minute
Maximum day length: 17 minutes
A dynamic timeset, play as if you would in real life, with long time limits.
Twilight - 2 minutes
Dusk - 2 minutes
Night - 4 minutes
Dawn - 2 minutes
Sunrise - 2 minutes
Elections - 8 minutes
Lynching - 8 minutes
Sunset - 2 minutes
Maximum day length: 30 minutes